![]() ![]() I kind of feel like in 11 they fell in love with the ending snap shot of the fatalities and usually were more concerned with that than doing something really interesting or cool. I've gotten a bit of diminishing returns on the violence and creativity of them (only so many things you can do that are really different) and yeah for me the level of detail is also a bit unsettling sometimes. There's obviously still some of that in the recent games, and I can still have fun with those, but a lot of them cross that line for me. ![]() I miss the days when they were more about being over the top and ridiculous than worried about capturing realistic blood and gore. I don't like real violence, and while MK fatalities still clearly are not real, they're starting to get just a little bit too close for me to really enjoy them. This is far from the worst thing that's done in game development so that alone wouldn't ruin it for me, but it does just make it feel too close to the real thing. Netherrealm employees having to view real violence in order to inspire the fake violence definitely doesn't help, but I was no longer enjoying many of them well before I found out about those issues. I can still enjoy the sillier stuff, but too many of the fatalities are just violence for violence's sake, without any of the silliness of Raiden blowing someone into chunks that might include multiple rib cages, or Cyrax's amazing MK 4 fatality where he'd literally destroy the whole world. Now with the fidelity they have it's just gross and sadistic in a way that it never really was before. I've been playing Mortal Kombat since the first game and the digitized head rips and ludicrous "Liu Kang turns into a dragon and bites you half off" stuff was always half-gross half boring. I wouldn't say I "can't enjoy them" anymore, but honestly they started to bother me back in MK X because I feel like they jumped the shark from cartoonish violence to overly realistic. ![]()
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